Games Battlefield Bad Company 2
Für Bad Company ist ein neuer Patch erschienen.

Patchnote:
Single Player -
Fixed: Graphical issues on some systems on SP_03 (at start and when displaying background mountains at “Up river”)
Fixed: Character voice issue during cut scenes in SP_03b (only affected Spanish)
Fixed: Hang when killed using TOW Launchers in SP_05
Fixed: Graphical issue on some systems on SP_05 (displaying background mountains)
Fixed: Voice volume in cut scenes on SP_06
Fixed: Unexpected dialog at start of SP_08 (only affected Italian)
Fixed: Random crash in SP_09 cut scenes
Changed: If user selects the F2000 and F2000-R he will not be able to select the XM8 as secondary weapon

Multi Player -
Fixed: Server Browser - Joining a password protected server results in a connection timeout
Fixed: Server Browser auto updating server list when reopened causing a timeout issue
Fixed: Server Browser showing “all servers” when re-entering browser on the History or Favorites tab.
Fixed: Password issue during Friend invites
Fixed: Password text field issue on joining a password protected server
Fixed: “Flickering” ship on Arica Harbor
Fixed: Clan tags that use numbers in them displaying a “0” on the Select Spawn Point screen
Fixed: Display issue on long server names
Fixed: Mortar Strike icon not updating (Beta issue)
Fixed: No “Exit Game” menu option appearing at the end of some rounds.
Fixed: Flickering user rank icon (appeared as an animated gif) when user reaches rank 10.
Fixed: Flickering trees and “Red Box” on Laguna Presa
Fixed: User is logged out when failing to create a new soldier
Fixed: Zeus stationary weapon not appearing in stats
Fixed: Zu23 not appearing in stats
Fixed: BMD3 AA not appearing in stats
Fixed: Friend request displaying incorrect Veteran stats
Fixed: End of Round screen displayed incorrect “UAV_Station” – now displays correct localized text.
Fixed: K/D ratio displays in the Front End
Fixed: K/D ratio displays correctly when “comparing”
Change: Server browser now defaults to list via Ping first
Change: News Ticker font support for Spanish, Polish, Russian and Japanese
Change: New message for server full (reported as “I get no message when I try and join a server, it does nothing”)
Change: New message displayed for attempting to join a password protected server without providing a password (reported as “I get no message when I try and join a server, it does nothing”)
Change: Displays version number on Front End Legal Screen
Change: Display of weapon icon during loading screen

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von Twin
am 16.03.10 18:03

  Games BF Bad Company PC Beta

Laut dem amerikanischen Spielehändler GameStop startet die PC-Beta von Battlefield: Bad Company 2 am 28. Januar 2010. Allerdings soll sie den Vorbestellern des Ego-Shooters vorbehalten sein, die E-Mails mit den Aktivierungsschlüsseln sollen am 26. Januar 2010 verschickt werden. Ende der Beta-Phase soll der 25. Februar 2010 sein.


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von Twin
am 27.12.09 22:12

  Server Teamspeak 3 Beta + Mumble update
Der Mumble Server von uns wurde auf Version 1.20 hochgesetzt. Ein verbinden mit einer alter Version ist nicht mehr möglich.

Desweitern wurde ein Teamspeak 3 Beta Server aufgesetzt.


Daten zum Verbinden:
Mumble: smsclan.com:64738
TS3: smsclan.com:9987




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von Twin
am 22.12.09 18:12

  Games größeresTF2 Update
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Team Fortress 2

New Content


Added new control point map Gorge

Added new capture the flag map Double Cross

Added item crafting

Added work-in-progress TF Bots for beta testing in KOTH maps (blog post coming with more info)

Added headshot death animations

Added more backstab animations


Soldier

Added 35 new Soldier achievements

Added 4 new Soldier items

Added new Soldier Domination lines


Demoman

Added 35 new Demoman achievements

Added 3 new Demoman items

Added new Demoman Domination lines


Spy

Now pretends to be carrying the weapons & wearables of the target he's disguised as

Moved the Spy's camera-beard to the Misc loadout slot so he can equip it with a hat


Scout

The Sandman now only stuns on a max range hit (when you hear the cheering)

All shorter hits now force the enemy into the thirdperson fleeing state (also removed the damage reduction on them)


Minor changes

Added new options to the Multiplayer->Advanced dialog:

Combat text, which displays damage amounts you do to enemies.

Medic auto caller, which automatically shows you nearby friends at low health.

Heal target marker, which better highlights the target your medigun is locked onto.

Alternative Spy disguise menu, which lets you choose disguises using just the 1-3 keys.

Fixed being able to affect friendly pipes with airblast (they would unstick)

Added recharge sound to abilities with a recharge bar

Fixed attachable wearables not staying on ragdolls

Players no longer see the wearables that are a part of a friendly spy's disguise, fixing various graphical glitches

Added jiggle bones for Pyro's chicken hat

Added 2 new game startup songs


Community Mapmaker requests

Implemented InputSetSetupTime() for team_round_timer (was in the .fgd but never implemented)

Added SetDispenserLevel input to cart dispenser (1, 2, or 3)




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von Twin
am 19.12.09 00:12

  Server IP Änderung

Die IP der Gameserver / Voiceserver hat sich von

78.46.38.144

auf

188.40.129.132

geändert.

 


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von Twin
am 23.10.09 22:10

  Clan Medic gesucht

Wir suchen für die Verstärkung unseres Teams noch kurzfristig einen

Medic

 

der Mindestens 18+ Jahre alt ist

für 2-4 Abende in der Woche Zeit hat bei PCW mitzumachen

der die Klasse gut bis sehr gut spielen kann

medic kill him first

Sollten die aufgeführten Punkte zutreffen, kannst du dich gerne bei uns melden.


relevante Links:
Join us
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von Twin
am 30.09.09 23:09

  Ligen ETF2L DIV Seedings

Die ETF2L Division sind jetzt ausgelost worden. 

Wir sind in Division 4c mit folgenden Teams gelandet.

# Clan Pld W D L Pen Pts Streak
1. Russia chaotic community 0 0 0 0   0
2. Germany Special Marine Soldiers 0 0 0 0   0
3. Germany dA-Gaming 0 0 0 0   0
4. France Bande2oufs 0 0 0 0   0
5. UK Deathless Gaming 0 0 0 0   0
6. Russia Potato Inc. 0 0 0 0   0
7. European International Special Force 0 0 0 0   0
8. CzechRepublic defiance 0 0 0 0   0
9. Germany WESTSTADT 0 0 0 0   0
10. France HoriZon Black 0 0 0 0   0

relevante Links:
ETF2L
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von Twin
am 22.09.09 23:09

  Games ein neuer TF2 Patch
Engine

  • If the installation is an HLTV relay we allow clients to connect as HLTV clients even if tv_enable is set to false. A recent exploit fix made it such that we ignore the flag indicating that the client is an HLTV client if tv_enable is false, but it is possible that relays won't have this ConVar set

Additions / Changes

Backpack improvement

  • Added support for 100 slots in the backpack
  • Backpack can now be sorted by type
  • Multi-selection in the backpack is now done by holding down the Ctrl key

  • Alt-fire on the Sandvich now drops sandviches
  • A single sandvich can be dropped at a time. Dropping the sandvich removes it from the Heavy
  • A Heavy can regain his sandvich by collecting a healthkit while already being at full health
  • Eating a sandvich using the taunt method now heals a Heavy to full health
  • Dropped sandviches heal 50% of the collector's health

Medic regen changes

  • Base regen amount increased from 1/sec to 3/sec
  • Regen amount increase since time of last damage decreased from 3x to 2x
  • End result of above: Old healing scaled from 1/sec to 3/sec based on time since being damaged (maxed out at 10 seconds). New healing scales from 3/sec to 6/sec

Blutsauger
  • Replaced "No critical hits" negative attribute with "-2 health drained per second on wearer"
  • Health drain stacks on top of the above Medic regen changes, lowering the base regen by 2h/sec
  • Added "mp_windifference" server ConVar (default to 0)
  • When set to X, matches will be considered won if a team gets X points ahead of the other team
  • Added a "Remember the active weapon between lives" option to the Multiplayer->Advanced options dialog
  • Added "Disable weather effects" option to the Multiplayer->Advanced options dialog
  • Added "Show non-standard items on spectated player" option to the Multiplayer->Advanced options dialog
  • If set (default), it'll show non-standard items being carried by the player you're spectating
  • Tournament mode changes
  • New item whitelist allowing tournaments to control what items can be used by players
  • Added "item_whitelist_example.txt"
  • Added "item_show_whitelistable_definitions" command to get a list of whitelistable items
  • Added Tournament mode Spectator HUD
  • Added "Use advanced spectator HUD in tournament mode" option to the Multiplayer->Advanced options dialog
  • Shows all the members of your team (or both if you're a spectator) at the top of the screen, along with class/health/respawn time/charge level
  • Spectator indices are now shown on the team members, and hitting the corresponding weapon selection key (slot1-slot12 commands) will spectate them
  • Changed idle player check to include spectators & players who haven't chosen a team


Bug Fixes

  • Fixed explosive radius detection using an axially aligned box instead of a sphere
  • Compensated by increasing the radius of grenades, pipes, and rockets to 50% of what they lost at the corners of the OBB
  • Grenades/Pipes radius change: 132->159 
  • Rocket radius change: 121->146
  • End result of above: Explosives have had their radius reduced at some angles, and increased at others. Radius is now consistent, angles are now irrelevant
  • Fixed Sniper using the reference pose if he has the Huntsman deployed when his team loses
  • Fixed Spies speaking their response rules lines after killing a player as the class they were disguised as.
  • Fixed Medics getting MedicCallerPanels in their HUD for cloaked enemy Spies disguised as their team
  • Fixed the Huntsman not firing crit arrows when the Sniper is being CritBoosted
  • Fixed being able to fire the Huntsman under water if you jump into the water with the arrow charged
  • Added check to prevent clients using the "firstperson" command to get out of thirdperson view while they're phasing, taunting or control stunned
  • Fixed Halo glow effect not being hidden for cloak/disguised enemy Spies
  • Fixed wearables not destroying their attached particles when they're removed
  • Fixed several player & viewmodel simulation issues that occurred when the game was paused
  • Fixed a DX8-based exploit that allowed modified particle effects to work under sv_pure 2

Community Requests

  • Added the entindex() of the object being built to the "player_builtobject" game event
  • Added flag to allow CTF map authors to turn off the Overtime mode when timers expire
  • Added IgnitePlayer input to TFPlayer

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von Twin
am 16.09.09 17:09

  Games TF2 Update erschienen
  • Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

    New Content
    • Added King Of The Hill game mode
    • Added custom animations played by the losing team during the post-win state. They are moved into third person camera to enjoy them
    • Added lots of new hats

    Additions / Changes
    • Added "Auto Reload" option to the multiplayer advanced options
      • Clip-based weapons that reload a full clip at a time can now have their reloads aborted by firing
    • Pistol now fires at a fixed rate, not based on the speed at which you press the firing button
    • Added a color blind option to add a Jarate icon above enemies who are busy accepting a terrifying existence where they have no dignity
    • Significantly reduced the amount of network traffic being sent
    • Capturing the flag in a CTF game mode gives the entire capturing team 10 seconds of critboost
    • Sappers attached to a teleporter automatically place another Sapper on the other end of the teleporter, if it exists
      • Engineers wrenching a teleporter will repair the other end as well, and remove Sappers from both if they exist
    • Disguised Spies no longer trigger On-Hit effects (like the Blutsauger's heal)
    • Removed self-inflicted minicrits. Fixes Jarate'd Soldiers/Demomen having ineffective rocket/grenade jumps
    • Added an item panel to the spectator cam that shows non-standard items being carried by the player you're spectating
    • Added an "Inspect" key that allows you to look at items being carried by your team mates
    • Backpack improvements:
      • Added drag & drop to move items around. Item positions are maintained on the backend
      • Added multi-select, allowing you to delete multiple items at once
      • Added a new key to the key binding page that opens your inventory directly to your backpack
      • Fixed mouseover panel being incorrectly position when the backpack first appears
    • Cloaked Spies standing in valid backstab positions no longer raise their knife
    • Added current map name and gametype to the bottom right of scoreboard
    • Added class icons to tips on the loadout and loading screens
    • Improved visuals around flags when they're being carried by a player
    • Improved critboosted visuals, making it much clearer when an enemy has critboost
    • Updated the loading panel to show the game type under the map name during level transition
    • In-game chat dialog now supports full Unicode characters
    • Added BLU main menu background
    • Added response caching for some server queries to help reduce the CPU load from DOS attacks
    • Teammates no longer block friendly radius damage. Prevents nearby teammates causing rocket/grenade jumps to fail

    Map Changes
    • Update PLR_Pipeline
      • Increased the starting advantage in the third round if a team has won the first two rounds
      • Fixed carts not continuing to the second round if they're capped at the same time in the first round
      • Fixed being able to shoot pipebombs over the starting gates in the first round
      • Fixed being able to open the doors in the first round before the setup time was finished
      • Fixed players getting stuck in some doors
      • Fixed players being able to get onto rooftops and out of the map boundaries
      • Fixed other minor bugs and exploits
    • Added community map Arena_Offblast
    • Added community map Cp_Yukon
    • Update Arena_Sawmill
      • Fixed DirectX8 bug where some models would not be visible
      • Fixed exploit with building teleporters outside of the map
    • Updated CP_Granary
      • Made a few changes to improve balance based on competitive community feedback

    Item Reworks
    • The Force of Nature
      • The enemy knockback now only works in close range and behaves more like the Pyro's air blast
      • Enemies cannot be juggled by the FaN's effect
      • The self-knockback has also changed to respect the firer's view angle. Looking up while shooting will no longer propel the enemy upwards
      • Knockback is now scaled by damage done
    • The Sandman
      • A Scout will receive 1 point for stunning an enemy and 2 points for a long range stun
      • Stunned players now take 75% of all incoming damage instead of 50%
      • Ubercharged players can no longer be stunned
      • Heavies spinning their mini-guns will continue to spin when stunned (whether the left or right mouse button is pressed)
      • The minimum distance to stun a target has been reduced
      • The negative attribute has changed from "no double jump" to "-25 max health"

    Fixes
    • Fixed various issues around layout & presentation of items inside the Backpack and "X is carrying" item dialogs
    • Fixed an exploit that allowed players to work around sv_pure
    • Particle files are now protected by sv_pure
    • Fixed critboost effect getting stuck on when you die while critboosted
    • Fixed Timer HUD element backgrounds not being the correct color if you change teams during waiting for players
    • Fixed a couple of issues with the way critboosts affected The Huntsman and the Spy's knife
    • Fixed an exploit where you could reload The Huntsman faster than intended
    • Fixed Heavy "civilian" exploit
    • Fixed a set of exploits using the DXSupport config files
    • Fixed r_screenfademinsize and r_screenfademaxsize exploits
    • Fixed sentries firing at a fully cloaked Spy if they're still the closest target

    Community requests
    • Added a HUD element for hybrid CTF & CP maps
      • Supports 1 or 2 flags, and any number of CPs
      • Mapmakers need to place a "tf_logic_hybrid_ctf_cp" entity in their map to enable it
    • Added custom kill server log text "train" and "saw" for deaths caused by these environmental hazards
      • Format: "%s<%i><%s><%s>" committed suicide with "world" (customkill "%s") (attacker_position "%d %d %d")
    • Added new "medic_death" event for server logs
      • Format: "%s<%i><%s><%s>" triggered "medic_death" against "%s<%i><%s><%s>" (healing "%d") (ubercharge "%s")
        • healing is the amount the Medic healed in that life
        • ubercharge (1/0) is whether they died with a full charge
    • Added "func_respawnflag" trigger entity. It will remove & return the flag if a flag carrier touches it, or if the flag falls into it


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    von Twin
    am 14.08.09 13:08

      Ligen ETF2L Session 6 Termin

    Season 6: Dates

    Surely many of you would like to know when our next Season will start. As mentioned earlier, we will have a summer break until we continue with a 6th Season. Note down the dates if you don’t want to miss the Sign-Ups!

    Schedule

    • Sign Ups open: Sunday, 6th September, 20:00 CET
    • Sign Ups close: Sunday, 13th September, 23:59 CET (or earlier if all spots are filled)
    • [Pre-Playoffs: Sunday, 20th September till Monday, 21st September]
    • Map Pick Phase: Tuesday, 22nd September till Sunday, 27th September
    • Week 1 start: Monday, 28th September
    • General Match Deadline: ~Sunday, 6th December
    • Playoff Phase: Monday, 7th December till Sunday, 20th December

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    von Twin
    am 16.07.09 23:07


          letzte Wars
          TF2 News
     

    TF2-E-Sports: Highlander Mix-Match
    TF2-E-Sports: Ubercharge Tournament Halbfinale
    Mods: Item Generator Part 2
    Community: TF2-Funvideos Liste Reloaded
    Allgemein: Serverausfälle, Beta und Videos!
    Community: BL Cup 2010 - Anmeldung endet Sonntag
    Team Fortress 2: Engine Update + Soundfix
    Team Fortress 2: Contest, Items and a Note

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    Clan Teamspeak
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